
Prototyping & Design Systems
Build interactive prototypes and design systems in 12 weeks. Learn how to create cohesive, scalable brand experiences across multiple products and platforms.
Prototyping & Design Systems
Course Description
Over the course of 12 weeks, you’ll learn how to transform static concepts into interactive prototypes and design systems that scale. This program dives deeper into the creative process by focusing on advanced prototyping techniques in Figma or Adobe XD, creating systematic design libraries, and ensuring brand consistency across multiple products and platforms.
Designed for designers with a foundational understanding of UI/UX or for professionals looking to streamline their design workflows, this course teaches you how to craft cohesive, reusable components and patterns. You’ll leave prepared to lead or collaborate in large-scale design projects with efficiency and consistency.
Who Is This Course For?
- UI/UX designers who have mastered fundamentals and want to advance to high-fidelity prototyping
- Design leads / Product owners aiming to implement consistent branding across multiple platforms
- Developers who want to understand and contribute to design systems for better collaboration
What You Will Learn (12 Weeks)
- Advanced Prototyping: Building interactive, high-fidelity prototypes with Figma or Adobe XD, including animations, micro-interactions, and user flows
- Design Systems & Style Guides: Establishing typography, color palettes, grid systems, and reusable components for consistent branding
- Component Libraries: Creating, organizing, and maintaining shared component libraries that streamline collaboration between designers and developers
- Documentation & Handoff: Best practices for documenting design decisions, version control, and delivering design specs to developers
- Scalability & Consistency: Techniques to ensure large-scale projects maintain a unified look and feel across teams and products
- Collaboration Tools & Processes: Implementing tools like Figma’s Team Libraries or Adobe XD’s shared assets, and workflows for team-based design
Real-World Development Workflows
- Version Control & Collaboration: Manage design versions, branch work, and merge changes seamlessly
- Design-to-Development Handoff: Use link-based inspector tools, automated spec generation, and developer-friendly documentation
- Agile Design: Learn to update design systems as new requirements emerge without losing consistency
Projects You Will Build
- High-Fidelity Prototype (Weeks 2–4)
- Develop a feature-rich prototype (e.g., an onboarding flow or custom animations) for a selected web or mobile app
- Design System Foundations (Weeks 5–8)
- Establish a basic design system, including typography scales, color tokens, and UI patterns that can be applied across multiple products
- Team Library & Documentation (Weeks 9–10)
- Create a shared component library and write clear documentation for designer-developer collaboration
- Capstone Project (Weeks 11–12)
- Integrate your high-fidelity prototypes with a fully fleshed-out design system, showcasing how to maintain brand consistency and scalability across features
Prerequisites
- UI/UX Design Fundamentals or equivalent experience
- Basic proficiency in Figma or Adobe XD (wireframing, prototyping)
- Understanding of core design principles (layout, typography, color theory)